I’ve added ‘Deck Validation’ and it was easier than expected. Pretty much any time I implement something and it works right off the bat I consider it “easier than expected”, perhaps I’m a bit of a pessimist when it comes to my programming skills.
Anyway, I’ve set it up so that a character’s deck must consist of at least 10 cards, any less and the player will be shown a warning message, telling them that they cannot leave the inventory screen without adding more cards…
Actually, now that I think about it, there are plenty of ways to get around this, most likely by accident… hmm, how to deal with this then…
Well, the basics are there, I suppose I’ll just have to check deck validation in more places to cover this.
DevelTeam.com is having a contest for indy games/developers. I’m going to try to enter Nano into the contest, but the deadline for submissions is mid/late august and I can only hope to have the game functional by then, it probably won’t be much fun. I’m more interested in getting some people to notice it and maybe get some other developers and artists to want in on the project. The contest is offering a handful of quality game (most of which I already own) but I’m not terribly interested in winning (I’m sure I won’t win with Nano in it’s current state).
If I do get the game into the contest, I hope people will be receptive to the game in its current super-early stages.