Twitch Streaming Game Development

I’ve recently started streaming some parts of Nano’s development on my Twitch channel at and you can follow me there to get notified whenever I stream. There isn’t any scheduled time which I’ll be streaming, just whenever I have the time to work on the game for a bit.

I did a couple streams over the weekend and it went pretty well. Even with my petty number of viewers there was still discussion in the chat about coding, Unity and some aspects of the game itself. I’m going to try and provide some tutorial-ish commentary during my streams along with insight into some of the design choices.

The topics covered while streaming so far:

A map that allows for player movement when map tiles are clicked:

Creating a Hearthstone-like Inventory/Deck UI in Unity, Part 1:

Each of these topics will have a blog post associated with them, those are coming soon. Next time streaming will be Inventory/Deck UI Part 2!

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