Some updates from this weekend:
- UI improvements for the World screen. It still have a ways to go, but it’s a start.
- Random Monster Encounters! Characters are now hurled into combat randomly when they enter a new location.
Probably going to need to reconjigger Cards and combat again to make room for more complex card interactions. I’d like to avoid making a separate method for each card, but I think some cards will require it.
Thinking about making more complex card interactions means I might have to step my AI’s game up. Perhaps that is where I can begin implementing the learning AI I’ve been wanting to experiment with.
I need to add a lot more content, more Cards, Enemies, Terrains, Items, etc. I’ll make a form that I can use to easily add those things to the database.
I hope to have a veeeeery early build “playable” in a few weeks, if anyone is interested in trying out what I have so far.