Kick, Punch, Eat Meat is a game mixing elements from RogueLikes, Deck Builders and Turn-Based RPGs. Players explore a proc gen world, encounter events, collect cards and equipment and engage in turn-based card combat. Combat is strategic and wacky. A wide variety of cards and equipment allow for a player’s strategy to evolve as they explore the world and acquire rewards.
The world of KPEM is messed up. It’s a world that’s been recovering from a catastrophic collapse of society. Whatever caused the collapse left the few remaining humans thrust back to the stone age and decimated any signs of advanced society. Nature has reclaimed most of the world, where possible and anyone who was there for the collapse is long gone. Humanity is back to living in small tribes and considers any remaining bits of technology to be magic with it’s workings a complete mystery.
Reader: “Wow, post-apocalyptic, sounds super depressing.”
Me: Relax, just check out some of the card art:
That’s right, it’s awesome. With a brutal yet goofy style you’ll chuckle your way through the fantasy/sci-fi… ish, world of Kick, Punch, Eat Meat.
Upon release KPEM will be available on PC and Mobile, probably get consoles in there at some point, why not. Release dates are tough to set but development is going pretty smooth for a solo dev.
Want to stay up to date on the progress? You have a bunch of options to fit your modern lifestyle: